Friday, March 27, 2009

I Hate Mountains!

Posted by Nicolas (permalink)

Here we are. Almost half a year passed since we began communicating on this project and we believe it's time to unveil our next plans. Welcome to I Hate Mountains! Stay focused on this new website from now on!
Beware, the following is a shameless copy of the about page.

What? You hate mountains?
I Hate MountainsNo, it's not a joke, and no, we don't really hate mountains (only Francis does).
"I Hate Mountains" is the name of a brand new Left 4 Dead campaign made by three french friends. This campaign is built the Valve way, we are not trying to revolutionize anything, we just want to provide more content to this awesome game.
Read ahead to learn more about it.

Why are we doing it?
Because we friggin' love this game.
We are playing Left 4 Dead together since the early days, during the Festival du Jeu-Vidéo in Paris, in 2008 (before the release). We played this game so much and always on the same campaigns that we believe it needs fresh new content, quickly.

More details on the campaign
The I Hate Mountains campaign is divided into 5 different maps, just like Valve did with their own campaigns.

Our survivors crashed their bus in an utility pole of this dark mountain forest while fleeing. They must now find their way through the trees.
Now that the survivors managed to get out of the forest, they must reach the highest point of this manor and try to launch a distress call from the radio.
Escaped from the manor, the survivors are now fleeing though an old system of caves and tunnels running through the mountain.
Freshly escaped of this oppressing cave system, our survivors are now looking for help and rescue in the lumberyard nearby.
Fleeing the now infected and deserted lumberyard, the survivors are now stuck and eagerly waiting to be rescued by whoever could see their signal.

Who are we this time?
Mostly people from the Portal: Prelude team.
We are three friends with a professional, a student and an amateur background of the videogame industry. Check out the Meet the team page for more details.

13 comment(s)


 March 27, 2009 4:01 AM, OpenID Unniloct said :
I subscribe to this blog, even though I didn't really like Portal: Prelude. I guess I just wasn't into the "make Portal challenging" thing.

But it was super awesome! And I loved the work you guys put into it! And I know that other people enjoyed it!

Which is why I'm totally psyched for this campaign. Can't wait to play it!

 March 27, 2009 11:05 AM, Anonymous Anonymous said :
here we go again.
loving it.

 March 27, 2009 12:23 PM, Anonymous Hunter X said :
Even though I don't own Left4Dead, I'm still gonna keep an eye on this game - I can tell it's gonna be another big hit.

 March 27, 2009 12:44 PM, Blogger Gamer_Z. said :
I do not own Left 4 Dead either, but I am going to watch this too. Considering how well you did on Prelude, this is going to be amazing.

 March 27, 2009 1:06 PM, Anonymous Breig said :
But the SDK isnt out yet. Are you going to wait and finish it when that comes out?

oh, fantastic news btw. I LOVE this game

 March 27, 2009 3:27 PM, Anonymous Sephiroth* said :
although i don't own Left4Dead, nor do i exactly know what the gameplay is like, i know that this HAS to be another hit ^^

if you just put half of your efforts from prelude into this project it is going to be a succes...i loved portal prelude and i guess everybody out there enjoying left4dead right now will love you for doing this project...good luck ^^

 March 27, 2009 5:53 PM, Blogger Nicolas said :
Thanks for your support.
Our approach is a bit different than what we did with Portal: Prelude because this time, there's a huge competition between Left 4 Dead campaigns and we sure don't want to stay in the dark until it's finished.

 March 27, 2009 10:40 PM, Blogger Zedo Mann said :
I'll be sure to subscribe to the RSS Feed there and probabally download when it comes out.

 March 29, 2009 7:38 PM, Anonymous Alopes said :
Great, i will follow this. As with Portal Prelude, there is a lot of potential in Left 4 Dead.
Counting the days until the L4D SDK release in
21 of april.

There will be a lot of great campaings and i am sure that "I hate Montains" will be on of them.

Thanks again to the team for your effort to bring new content to us fans of games.
I hope your work is recognized as well in the entertaing industry.

 April 1, 2009 11:36 AM, Anonymous sg3s said :
Ahhh... well it was to be expected... I've been playing l4d since release and got all achievements after just 6 weeks of playing (took a few weeks off after playing 4 weeks pretty much non-stop to let people get some skill and catch up with me so I could do the expert challenges with random people online)....

This better be good and challenging :)

 June 8, 2009 10:35 AM, Anonymous db-cooper said :
Valve makes good games, you make good mods. Keep surprising us with great games, thnks.

 June 13, 2009 1:19 AM, Blogger brim4brim said :
Looking forward to this being released.

Played through Portal: Flash version and the Portal: Prelude version and told all friends to try them because they rocked.

As much fun as the original game so I'm really looking forward to this mod.

I have L4D and I'm sure you guys are going to rock our world with this new campaign.

I only came here because I still have Portal: Prelude in my Steam game section and clicked the developer name to see what was being worked on by you guys and boy am I glad I did :D

 August 12, 2009 10:22 AM, Anonymous Alfie said :
After this could you make a Synergy campaign? :P

Or if you have any spare time, could you make a 'playground' map for EP2?

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