Tuesday, February 3, 2009

Portal: Prelude 1.1.5 released!

Posted by Nicolas (permalink)

That's it! More than 350,000 downloads later, Portal: Prelude 1.1.5 (final) is released!
This new version is shipped with more than 115 bug fixes, improvements and additions (since 1.0.0). We know everything's still not perfect (voices, grammar, difficulty), but we believe we put enough work in this mod and thus, this version should be considered final (except if something really bad happens). Warning! Savegames are NOT compatible. Your progress with chapters unlocking is saved, but not savegames.

Also, there was so much changes to the game files that it's pretty much useless to release a cumulative patch from 1.1.0 to 1.1.5. It would be nearly as big as the complete installer itself. Please note that there's nothing worth redownloading the whole mod again if you already downloaded it, as it's mostly graphical improvements, optimizations and minor bug fixes.

Download Portal: Prelude 1.1.5

The complete change log can be found here:
Portal: Prelude 1.1.5 (released 2009-01-29)

    * Added: german translation (subtitles only)
    * Added: czech translation (subtitles only)
    * Added: chinese translation (subtitles only)
    * Added: unofficial slovak translation (see portalprelude.com)
    * Fixed: italian subtitles corrupted by additionnal quotes (thanks to Matteo Piazza)
    * Fixed: russian subtitles corrupted by additionnal quotes (thanks to Matteo Piazza)
    * Fixed: korean subtitles corrupted by missing tag (thanks to Nevets_Look)
    * Fixed: portuguese subtitles corrupted by missing tag (thanks to Nevets_Look)
    * Fixed: typos in spanish subtitles (thanks to Siegfried Anderson)
    * Fixed: test chamber 6 not reloading when failing
    * Fixed: difficulties to fire portals through some of the white holes
    * Fixed: ability to go back when reaching the end of chamber 12
    * Fixed: time challenge for chamber 15 was a step challenge
    * Fixed: in a rare case glados was still attacking when shutted down
    * Fixed: ability to go under the elevator before it came back in chamber 18
    * Fixed: flying ghost chair in aperture laboratories
    * Fixed: random crashes should disappear, let's hope some others won't appear
    * Fixed: glados laser starting too fast, increased the delay
    * Fixed: a few soundscape problems
    * Fixed: credited the correct people for the correct stuff
    * Fixed: missing projector model textures
    * Fixed: music played during the second boss-fight not playing correctly or not at all
    * Fixed: several cubemap (reflections) visual glitches
    * Fixed: ability to open the door to the three ballcatchers in level 19, by only using a cube
    * Fixed: lighting artifacts in the last levels
    * Fixed: GlaDOS randomly stops attacking in the second round
    * Fixed: subtitles activated by default when the mod is launched for the first time
    * Fixed: hundreds of trivial glitches and tiny stuff everywhere in the levels
    * Added: new aperture science laboratories logos
    * Added: simpler and clearer signage in the first levels
    * Added: maybe one, two or three new easter-eggs?
    * Added: the correct graph and soundcache files
    * Added: new lighting effects near metal grates
    * Added: new intro sequence (vault lift)

10 comment(s)

Comments

 February 3, 2009 1:31 AM, Anonymous Anonymous said :
Can you make this a patch form 1.1.0 to 1.1.5 please i don't have a lot of bandwidth

 February 3, 2009 9:40 AM, OpenID cheeseyfighter said :
As they told us, they changed so many things, a patch wouldnt be much smaller than the full version:

"It will be a full release only, because mostly everything was altered. But you don't need to download it if you already played the game, it's only a bunch of minor fixes and a few additions."

 February 4, 2009 4:25 AM, Anonymous J. Freeman said :
Man, what a coincidence...I woke up today and was like "I need some portal action" and I came to see if any news was out and woot new patch.

Keep up the good work!

 February 4, 2009 9:22 AM, Anonymous Anonymous said :
Why devs are reducing difficult with each patch? Who want easy Portal play's Valve game, Portal: Prelude and PFLV Map Pack should be more hardcore.

 February 4, 2009 5:26 PM, Anonymous Anonymous said :
Wow! Thanks for the citation in the log! I now feel obliged to give Portal Prelude another chance! After being stuck for 2-3 (maybe 4) hours in test chamber 19 (yes, I had the cube and I saw every walkthrough... simply I wasn't able to perform the portal trick to reach the upper level... Ok! I'm a beginner! ;P) I 'left for Left 4 Dead' (and Stalker)! :)

Matteo Piazza

 February 4, 2009 7:12 PM, Blogger Nicolas said :
@February 4, 2009 9:22 AM, Anonymous:
We're not reducing the difficulty, we're fixing bugs.

@Mateo:
No problem. If you're stuck, you can still try to cheat past this little jump.

 February 4, 2009 8:48 PM, Anonymous Anonymous said :
Francis would say: "I hate cheating!" :)

Matteo

 February 8, 2009 1:13 AM, Anonymous Sarda said :
Is the final boss battle music still what it was from the start, or what ended up happening with that music?

 March 1, 2009 11:13 AM, Anonymous markedone said :
Where i can make the russian subs to be showed?

 March 2, 2009 9:40 PM, Blogger Nicolas said :
Try to pass your Steam in russian or try the console command "cc_lang"

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