Surprisingly and contrary to what everyone believed in and around the Portal: Prelude Team, we managed to make our way to the top 100 mods of 2008 for any games. Curiously, our little UFO made its way though 4,863 mods to the top. I must say that I was very surprised, because I didn't even try to publicize ourselves for this event and no one seemed to believe it could be possible to win anything against such badass mods like the ones that got a huge publicity via Steam this year.
What can we say? I guess we should thank all of our fans, and everyone that helped us to build and improve this mod day after day. Now, the second phase of the vote is open and you can vote again for the best mods among the top 100. You can vote on this page, on ModDB.com, just scroll down to "Portal", unfold and click "vote" on Portal: Prelude. Remember that you can still vote for every mod you like!
It's also a good occasion to try some of the best mods of the last year!
January 20, 2009 10:36 AM,
Mr.Yeah said :
Already voted. I am totally glad that it made to the top 100. A price is not so far.
January 20, 2009 11:21 PM,
said :
Voted! you have my support!
January 21, 2009 4:51 PM,
said :
J'ai voté ^^
January 21, 2009 6:54 PM,
said :
Totally voted
January 22, 2009 9:33 PM,
said :
Voted, yeeeah
January 23, 2009 1:46 AM,
Marc said :
a voté !
January 24, 2009 8:32 PM,
said :
I put my vote too.
January 25, 2009 12:28 AM,
Sarda said :
VOTEED :D
Also, I finally found some other cool things to do with HL2.
I can't wait to compare Valve's version of the story to yours! (Looking at facts of the story, not gameplay, obviously, because that wouldn't be fair. They've had like a whole more year than you guys :))
January 25, 2009 11:45 PM,
said :
Voted because I like the mod.
However the very last level (after room 19) still needs some improvements, like on the characters' lips not animating, and I get a critical error after the tunnel right after you see GlaDOS gigantic facility, there's a lock and boom, "Memory error, could not read".
Hope I'll see the end of the mod some day. \o/
January 25, 2009 11:59 PM,
said :
Ok sorry, I shouldn't have talked about the bug in this comment field but, I have activated no clip at that part of the game and managed to avoid the error. I got these messages several times in red in the console though:
"
CRopeManager::AddToRenderCache count to large for cache!
Too many vertex format changes in frame, whole world not rendered
"
Should have reported that in the bug section or something. >.>
February 1, 2009 7:09 PM,
Kondor7 said :
A voté.
Une place dans le top 3 serait une très bonne chose !
March 1, 2009 11:34 AM,
twiseetut said :
+1 vote 4 the great game =)