Monday, October 27, 2008

Portal: Prelude 1.1.0 (Change Log)

Posted by Nicolas (permalink)

The 1.1.0 update is coming this week.
We don't really know when yet, because it still needs a bit of work and we also need to contact each mirror to make them update the file. So, we can't really give you a definitive release date for the moment.

When everything will be compiled/ready, I'll make a list of changed files and see if it's a good idea to make a "1.0.0 to 1.1.0 patch". But obviously, if the patch is nearly as huge as the game itself, it would be useless. The only thing I can do for the moment, is to give you the complete change log (a few supplementary translations may be included before the update).

Portal: Prelude 1.1.0

    * Added: dutch translation (subtitles only)
    * Added: finnish translation (subtitles only)
    * Added: hungarian translation (subtitles only)
    * Added: italian translation (subtitles only)
    * Added: korean translation (subtitles only)
    * Added: portuguese translation (subtitles only)
    * Added: russian translation (subtitles only)
    * Added: spanish translation (subtitles only)
    * Fixed: portals not fizzled when you handed back your portalgun
    * Fixed: installer problems (mostly with Windows Vista)
    * Fixed: huge freezes and lags when GlaDOS is started
    * Fixed: morality core going through a grate in the last level
    * Added: a toggle mode to the BTS button in test chamber 19
    * Fixed: camera won't fall in test chamber 15
    * Fixed: ability to go inside observation rooms using an engine glitch
    * Fixed: finishing test chamber 6 could lead to Mike saying you failed
    * Fixed: Erik saying "euros" instead of "dollars"
    * Fixed: ability to go inside the box dispensers using an engine glitch
    * Fixed: advanced chambers/challenges still locked when finishing the game
    * Fixed: autosaves not correctly activated
    * Added: autosaves on challenge start
    * Added: autosaves after long speeches
    * Fixed: player could get stuck under elevators
    * Fixed: challenge 15 won't record scores
    * Fixed: challenge 17 won't record scores
    * Fixed: box dispensers can drop more than one cube
    * Fixed: typos in french subtitles
    * Fixed: typos in english subtitles
    * Fixed: portal fizzler in test chamber 17 gives a cube for a camera
    * Fixed: missing faces resulting in visible outside of the level
    * Fixed: non-solid door in test chamber 3
    * Fixed: non-solid door in test chamber 4
    * Fixed: cubes can get blocked in the dispensers tube
    * Added: an escape path in test chamber 9
    * Fixed: glass panel can be broken with a chair in the aperture laboratories
    * Fixed: cube can be lost in the orbs room in test chamber 19
    * Fixed: cube can be lost before the pit in test chamber 19
    * Added: a cube dispenser in test chamber 14
    * Added: an alternative path in test chamber 15 (for the challenges)
    * Added: a delay when turrets appear in test chamber 8
    * Fixed: bogus elevator in test chamber 10
    * Added: a distraction in the turrets room in test chamber 11
    * Fixed: radio song does not stop when the radio is destoyed
    * Fixed: moving a few autosaves and areaportals to prevent the game from crashing
    * Fixed: improving lipsyncing but it's still random as faceposer keeps corrupting our sounds
    * Fixed: ballcatchers can be activated with any thrown object
    * Fixed: scorpions' song replaced by four variations of still alive
    * Fixed: door won't open in the corridor at the beginning of test chamber 18
    * Added: hints at the end of test chamber 18
    * Added: a disclaimer when the game starts
    * Added: a ledge for the first jump in test chamber 2
    * Fixed: turrets fire too quickly in test chamber 1
    * Added: a ledge for the fling in test chamber 3
    * Fixed: lunch bag model sounds like metal
    * Added: english part to the commentary, to point out that there's subtitles
    * Added: new "directional sign" textures for test chamber 19 BTS area
    * Added: hints under the stairs in test chamber 19
    * Added: another path to get to the BTS area in test chamber 19
    * Fixed: particles and light color of disintegrators
    * Fixed: particles color of "only-portals" fizzlers
    * Fixed: rework a few textures for the BTS/maintenance areas to look less old
    * Fixed: clean and optimize level geometry
    * Added: missing challenge records for test chamber 15
    * Added: missing challenge records for test chamber 18
    * Added: missing challenge records for test chamber 19
    * Fixed: GlaDOS force field insta-kills too randomly and too often
    * Fixed: bogus NPC animations
    * Removed: alternative solution for test chamber 4
    * Added: space between "only-portal" fizzlers and disintegrators in test chamber 15
    * Fixed: snoozing man is not snoozing
    * Added: NPCs in some empty observation rooms
    * Fixed: fizzler in test chamber 15 is destroying the energy orb
    * Fixed: too many letal turrets in test chamber 15
    * Added: hints in the 4-turrets room in test chamber 17
    * Added: a glass panel to see the rotating wall in test chamber 17
    * Added: missing tubes in box dispensers
    * Added: crosses on wedge shaped platforms in test chamber 19
    * Fixed: GlaDOS stops attacking after her second attack in the second round
    * Added: restored stairs in the BTS/maintenance area in test chamber 15
    * Added: clipping in most of the stairs to avoid view shaking
    * Fixed: in a rare case, the cube isn't respawned in test chamber 17
    * Fixed: in a rare case, the cube isn't respawned in test chamber 18
    * Fixed: overlapping blocks in test chamber 19
    * Fixed: at the end, the new menu doesn't show up if the console if visible

43 comment(s)

Comments

 October 27, 2008 12:23 PM, Anonymous *phlebiac* said :
will savegames work after the update ?

besides that: awesome :)

 October 27, 2008 12:40 PM, Anonymous eraser said :
whats up with german translation? ;-)

 October 27, 2008 1:29 PM, Anonymous Jack said :
http://blogs.vgames.co.il/bia/?p=38


and here we have an interview with Nicolas in the best Israeli gamers website...
hey nick, it seems that everyone liked what u have done!

great job mate!

 October 27, 2008 2:44 PM, Anonymous seN` said :
yeah hungarian trans:) i cant believe it :)

 October 27, 2008 2:57 PM, Blogger Nicolas said :
@*phlebiac*:
I'm not sure savegames will still work. Your progress in the chapters will be saved, but he savegames may not be compatible.

@eraser:
Someone was working on it, unfortunately, no news so far. Looks like he's overbooked.

 October 27, 2008 3:33 PM, Anonymous FlashEF said :
Savegames on any level that you recompiled will not work for sure. So, on each level that had some fixes or tweaks - savegames will be lost.

Good thing that chapter progress data is stored externally.

 October 27, 2008 4:05 PM, Anonymous Paul said :
Does a upcoming update contain a German translation?

 October 27, 2008 4:21 PM, Anonymous Ydna said :
Oh, it was so easy when GLaDOS stopped atacking... ^^

 October 27, 2008 5:59 PM, Anonymous TheSpoon said :
Great!
So I wasn't the only one thinking that GLaDOS kills too much easily... :P

Will I be able to have both versions installed at the same time? I'd like to compare them (and I like the current radio song! :P)

 October 27, 2008 7:19 PM, Anonymous Anonymous said :
* Fixed: snoozing man is not snoozing


ROFL

 October 27, 2008 7:49 PM, Blogger Jazz said :
Since the whole Half-Life story takes place in Europe, why is it considered a mistake for Erik to talk about ? instead of $ ?

 October 27, 2008 8:12 PM, Anonymous The_Underscore said :
Half-Life 1 is set in America.

 October 27, 2008 8:15 PM, Anonymous The_Underscore said :
I forgot to say that even HL2 takes place in EASTERN Europe. They don't use ?uros there.

 October 27, 2008 8:18 PM, Anonymous Anonymous said :
I can't believe it!
Hungarian translation? Wohooo! :D
But I think changing euros to dollars is a stupid idea. Erik has an german (or european) accent, so why he will talk about dollars instead of euros? :S

 October 27, 2008 8:49 PM, Anonymous Anonymous said :
what about polish translation ?

 October 27, 2008 8:57 PM, Anonymous Sabotage said :
how do you know that aperture science is in Europe? in the whole half life series they are almost no European accented people even though the game gives varies clues, some just so obvious but not in portal, only that GLaDOS speaks with no accent that would match any European i know of.

 October 27, 2008 10:17 PM, Anonymous Sarda [CP<3] said :
I think that the currency talked about should be whatever currency is most used by the people who speak whatever translation is active. That way, everyone's happy.

 October 27, 2008 10:17 PM, Blogger jello said :
I think I could contribute german subtitles... but I don't know the Source SDK yet. How difficult is the creation of those [technical aspect]?
The translation itself [of the English subs] wouldn't be that problem.

 October 27, 2008 10:56 PM, Blogger Nicolas said :
Aperture Science is an American company. It's a fact, because it is competing with Black Mesa for governement's funds and are in relation with Eisenhower.

 October 27, 2008 11:06 PM, Anonymous Markus [GER] said :
@jello:

I asked for it already, but nicolas said that somebody is working on it ;)

We'll hope the best :D

 October 28, 2008 4:24 AM, Blogger jello said :
I referred to Nicolas' first comment here [Looks like he's overbooked.], so if we don't see german subs with v1.2, my offer still holds. :o)
[To put some competition in it: I study Translation (BA) in the 5th semester, what should somehow qualify me. ;o)]

 October 28, 2008 3:32 PM, Anonymous André said :
Nicolas, i congratulate your effort to make the game better for most of the players

I want to say that i don´t see an excess of turrets fights in the game.

To say the truth, the turret´s fights were the best and more creative challenges for me.

I am not criticizing this change of the turrets, i only want to say that those were cool for me as i could win those parts.

 October 28, 2008 4:21 PM, Anonymous A.M.M.D. said :
I want german subtitle if u find nobody let me do that jop but plz

and if u fix the second glados beatle its to easy

 October 28, 2008 5:35 PM, Blogger Nicolas said :
@André:
I just moved one of the turrets back, so it's easier to start the room.

 October 28, 2008 8:35 PM, Anonymous Rasky_26 said :
I have an idea of what the answer will be, but I just played through the game with the commentary enabled and heard how much you had to remove from the GlaDoS section of the map. Honestly, I would love to see all these different rooms you had initially put into the game because it sounds like a lot of work went towards it.

Would you even plan on splitting that challenge into 2 sections? I know I wouldn't mind having to wait for the game to load in exchange for more content.

Even if you don't add this during this coming update, I think it would be nice to at least consider it for a later update.

 October 28, 2008 9:51 PM, Anonymous Eddy said :
Jeah nice idea: split up to a easy-normal "portal like" challenge and a hard-difficult challenge.

The game would be bigger but today nearly everyone has enough dsl speed and enough hard disk space XD....

 October 28, 2008 10:26 PM, Anonymous Conro191 said :
Rasky, I too, want to see all the awesome stuff that Nicolas took out. Too many locked doors, it wasn't that beliveable when all these doors were unopenable.

 October 29, 2008 3:11 AM, Anonymous Anonymous said :
We want Euros! They are worth more.

 October 29, 2008 4:30 AM, Anonymous Malthazar said :
* Fixed: huge freezes and lags when GlaDOS is started

This is the only thing that is keeping me from finishing. Really looking forward to this version.

 October 29, 2008 1:39 PM, Anonymous Sigma said :
Those "critics" are going to be pissed when all of their favourite reasons for complaining are removed!

 October 29, 2008 3:22 PM, Anonymous Mart said :
They're not listed, but I think the dutch translations will also be included in the update, at least I send them ;)

 October 29, 2008 3:31 PM, Blogger Nicolas said :
It will be included yes, don't worry, this change log is already outdated.

 October 29, 2008 10:37 PM, Anonymous WWWizard said :
@Sigma: I think they will be /pleased/ that the things they complained about have been fixed, they wouldn't complain about a game if they didn't think it was an actual problem*, especially if a significant number of people comment on the same aspects over and over again, it's not a coincidence.


(* Does not always apply to the internet)

 October 30, 2008 1:45 PM, Anonymous Jack said :
@Nicolas

and here is new comics about your mod... :)

http://forum.vgames.co.il/content.php?do=view&f=92&id=3269

 October 30, 2008 6:27 PM, Blogger majest said :
personally i agree w/ the comic jack posted in his comment. the difference between portal and prelude is that in prelude your almost required to die in order to understand what you have to do to complete the chambers. not saying i didnt enjoy it, i did, theres just a lot of turrets! in the official portal when GlaDOS talks about android hell,,,is prelude android hell? lol jk

 October 31, 2008 11:35 PM, Anonymous Anonymous said :
* Fixed: scorpions' song replaced by four variations of still alive
Is Believe still in?

 November 1, 2008 3:43 AM, Anonymous Mikel S. said :
I was reading a comment on the deleted content in the post-test area. You said in the commentary that it brought the system beyond its limits.

Perhaps you could make the elevator 1-way the first time, and put a load in it. That way, you could re-add all the extra Aperture Science bits. Then, when you ride the lift down, the load adds in GLaDOS and all the service tunnels, and removes the extra material in the area before (via locking of the exit door).

Just my opinion. For all we know, you might have permanently deleted that info, but lets hope you kept some backups.

 November 1, 2008 2:01 PM, Anonymous Sven said :
Bravo ! les Français montre une fois de plus qu'ils savent faire des mods accomplis !
Petit bravo aussi pour tes anciennes maps, je rêve un jour d'avoir les sources...ptet que tu les donneras qui sait, mais je veux être le premiers averti ^^

 November 1, 2008 5:34 PM, Anonymous SirDregan said :
I'm on the german translation and it is 95% finished, now. So don't worry, it will be in the next update for sure :)

 November 2, 2008 8:10 AM, Anonymous Anonymous said :
It's a shame you had to make the levels easier. I liked the challenge. People just need to think more.

 November 6, 2008 4:21 AM, Anonymous Blake said :
i found another bug. at the beginning of tc15, the energy ball, if destroyed out of the chamber can't be remade, even when the button is pressed

 December 15, 2008 8:49 PM, Anonymous Anonymous said :
can someone explain why i cant find portal prelude on my steam games list? ive installed it but when i go to add it its not there, could really do with a point in the right direction here? any forams or something that will hold the answer please say?

 January 20, 2009 9:56 PM, Anonymous Anonymous said :
Kein Plan ob ich hier richtig bin um den Leuten zu danken die Prelude gemacht haben weil hier anscheinend alle nur was wollen aber...schreibs nich auf Englisch da ich´s halt nich drauf habe mich so zu äussern aber hoffe es wird verstanden also...FETTES DING Leute echt FETT...n gaaanz dickes Gratz und macht weiter so...freu mich schon auf Portal Pre-Prelude :D

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