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For some absurd reason Turrets function as energy balls here, as in you can pick one up and drop it into an energy-ball receiver and it will activate.
vid of it: http://www.youtube.com/watch?v=kqcFK7-jwVQ
Haven't checked if it works in other levels.
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Also dismounted cameras work as energy balls, I tested in 2 chambers so I guess that's a really crucial bug.
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This is only an issue in Chamber 14, 17 and maybe 19, but thats because those are the only rooms with turrets/cameras at your expense....
15 Has 2 cameras but neither of those want to detach, one you can shoot a portal behind but wont fall off, the other wont fall down even if you jump on it (and this does work in other rooms, intentionally)
19 I'm not so sure of but I am not doing that one jump again just to test this but I'm sure there are some cameras that can be abused....
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Roughy:
How did you find this out? That seems like a very random find!
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As far as I noticed, it works in all rooms, porvided they containt energy ports and turrets of course.
I found this one myself when going near a port while carrying a turret.
I wonder if it is the same in Portal, never stumbled on this.
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I can't believe we missed this one.
No one ever had the idea to throw random objets in the ballcatcher and their filter was badly configured...
It will be fixed in the next update!
Thanks.
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